Sup guys,
Any questions regarding rules should go here.
I will be updating this topic as the rules are written and clarified.
Event:
This years event is mainly going to revolve around Sharpsburg and Sunken Road (Bloody Lane).
There will be 2 Halves just like last year. For the first half we will be playing single shot (without hoppers) and then we put the hoppers back on with Semi auto for the Second Half. Each half will be between 2-3 hours long with reinsertions for each team. We will break for lunch between halves.
Player Reinsertions:
To keep the pace going we will be reinserting players during the game. Every cluster of 5 players in that teams given dead box may reinsert back into the game.
Objectives:
The objectives for each team are simple for each team in this event format.The main objective for the Union will be to take control of Bloody Lane and then to take Sharpsburg. The main objective for the Confederate army is to defend Sharpsburg and hold Bloody Lane. Additional objectives for each team will be handed out thought the game at random.
Leading Roles:
First Game Main Event (Single Shot)
The Union will be led by - John S. aka "Oddball"- ( Rogue Warriors )
The Confederacy will be led by - Joe Z. aka "Joe Zam" - ( F.O.R.K.)
Second Game (Semi-Auto)
The Union army will be led by - Jake S. aka "Jake" - ( Rogue Warriors )
The Confederate army will be led by - Taylor M. aka "Sprinkles" - ( F.O.R.K.)
Single Shot Marker Rules
To simulate musket fire the hoppers must detached from the markers and fed single shot by hand.
Regular Semi-auto markers (ex. Tippmann 98, Spyders, Cockers, Angles, Egos) Tippmann A5 Markers next line…..
All Regular Semi-auto markers must have the hopper fully detached and fed single ball for the event. Stacking multiple paintballs in the feed tube is NOT permitted during the game.
Tippmann A-5 and X7 Markers
Tippmann A-5 and X7 users have 2 hopper options. The cyclone feed system can be fully detached from the marker and the balls fed directly into the breech or the cyclone feed system can remain on the marker with the cyclone gas line removed. Up to 5 balls can be held in the base unit (cup) of the cyclone feed and the cyclone manual override can be used to feed the balls. Please keep the gas line in a safe place so it is not lost.
Stock Class Pump Markers & Pump Pistols (ex. Phantom, PGP)
Pump Markers with a feed tube directly mounted to the marker may hold up to 10 balls in the integrated Feed Tube.
Pump markers that require the use of a hopper. (ex, Pump Cockers, Traccers, Talons, Phantoms)
Pump markers that require the use of a hopper to feed paintballs are given the option to use a twenty round hopper or feed single shot. They may hold up to 10 balls in this smaller hopper. 10 round tubes are also permitted.
Clip Fed Semi-auto Pistols (ex. Delta 68, Pt Extreme) Tiberius arms in next description…….
Clip Fed Semi-auto Pistols are permitted to use its clip system. Up to 10 balls may be loaded in each clip. Extra clips are permitted on field and optional.
Tiberius Arms Pistols
The Tiberius 9 pistol can be used for this event provided these guidelines are followed. The marker must be fed by the clip system and must be in pistol form! The rifle configuration is not permitted unless it is converted over to hopper fed and then fed single shot like a regular marker. The Tiberius clip can be loaded to its full capacity of 8 balls. Extra clips are optional on field. The remote co2 tank coil is also permitted on field and optional.








