Antietam Event Rules/Format Thread

The Command Paintball Civil War Big Game (Single Shot!)

Antietam Event Rules/Format Thread

Postby vague312 on Mon Jun 02, 2008 5:40 pm

Sup guys,
Any questions regarding rules should go here.
I will be updating this topic as the rules are written and clarified.

Event:
This years event is mainly going to revolve around Sharpsburg and Sunken Road (Bloody Lane).
There will be 2 Halves just like last year. For the first half we will be playing single shot (without hoppers) and then we put the hoppers back on with Semi auto for the Second Half. Each half will be between 2-3 hours long with reinsertions for each team. We will break for lunch between halves.

Player Reinsertions:
To keep the pace going we will be reinserting players during the game. Every cluster of 5 players in that teams given dead box may reinsert back into the game.

Objectives:
The objectives for each team are simple for each team in this event format.The main objective for the Union will be to take control of Bloody Lane and then to take Sharpsburg. The main objective for the Confederate army is to defend Sharpsburg and hold Bloody Lane. Additional objectives for each team will be handed out thought the game at random.

Leading Roles:
First Game Main Event (Single Shot)
The Union will be led by - John S. aka "Oddball"- ( Rogue Warriors )
The Confederacy will be led by - Joe Z. aka "Joe Zam" - ( F.O.R.K.)

Second Game (Semi-Auto)
The Union army will be led by - Jake S. aka "Jake" - ( Rogue Warriors )
The Confederate army will be led by - Taylor M. aka "Sprinkles" - ( F.O.R.K.)



Single Shot Marker Rules
To simulate musket fire the hoppers must detached from the markers and fed single shot by hand.

Regular Semi-auto markers
(ex. Tippmann 98, Spyders, Cockers, Angles, Egos) Tippmann A5 Markers next line…..
All Regular Semi-auto markers must have the hopper fully detached and fed single ball for the event. Stacking multiple paintballs in the feed tube is NOT permitted during the game.

Tippmann A-5 and X7 Markers

Tippmann A-5 and X7 users have 2 hopper options. The cyclone feed system can be fully detached from the marker and the balls fed directly into the breech or the cyclone feed system can remain on the marker with the cyclone gas line removed. Up to 5 balls can be held in the base unit (cup) of the cyclone feed and the cyclone manual override can be used to feed the balls. Please keep the gas line in a safe place so it is not lost.

Stock Class Pump Markers & Pump Pistols
(ex. Phantom, PGP)
Pump Markers with a feed tube directly mounted to the marker may hold up to 10 balls in the integrated Feed Tube.

Pump markers that require the use of a hopper.
(ex, Pump Cockers, Traccers, Talons, Phantoms)
Pump markers that require the use of a hopper to feed paintballs are given the option to use a twenty round hopper or feed single shot. They may hold up to 10 balls in this smaller hopper. 10 round tubes are also permitted.

Clip Fed Semi-auto Pistols
(ex. Delta 68, Pt Extreme) Tiberius arms in next description…….
Clip Fed Semi-auto Pistols are permitted to use its clip system. Up to 10 balls may be loaded in each clip. Extra clips are permitted on field and optional.

Tiberius Arms Pistols
The Tiberius 9 pistol can be used for this event provided these guidelines are followed. The marker must be fed by the clip system and must be in pistol form! The rifle configuration is not permitted unless it is converted over to hopper fed and then fed single shot like a regular marker. The Tiberius clip can be loaded to its full capacity of 8 balls. Extra clips are optional on field. The remote co2 tank coil is also permitted on field and optional.
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Re: Antietam Event Rules/Format Thread

Postby protoluvaa536 on Tue Jun 03, 2008 9:08 pm

hmm....should i use my slg, my 98 or my bt-4 combat (tough decision)
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Re: Antietam Event Rules/Format Thread

Postby Dagger on Tue Jun 03, 2008 11:24 pm

what bout sling shots joey : P
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Re: Antietam Event Rules/Format Thread

Postby vague312 on Wed Jun 04, 2008 10:18 am

eh why not ill ad that in later.
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What is the difference between genius and stupidity? Genius has limits. - Albert Einstein.
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hehehe PUMP!!!!!!!!
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Re: Antietam Event Rules/Format Thread

Postby core on Wed Jun 04, 2008 4:17 pm

yeeaaa i wont be able to do anything again. yeeaaa
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Re: Antietam Event Rules/Format Thread

Postby Dagger on Wed Jun 04, 2008 4:36 pm

YAY sling shots....... RAPID FIRE dam think of vollying with slingshots
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Re: Antietam Event Rules/Format Thread

Postby automager8 on Wed Jun 04, 2008 9:59 pm

zeus g2 with bottom line kit is now being used for something yes!! finally a game to use it and have more ammo then normal guns lol. What about a longbow type tac-one with 30 round tube system?
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2. We are good at moving our fingers extremely fast in small places
3. We clean our barrels often
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5. We always wear protection
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Re: Antietam Event Rules/Format Thread

Postby vague312 on Wed Jun 04, 2008 11:12 pm

no hoppers on semi automatic markers
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Re: Antietam Event Rules/Format Thread

Postby promaster on roids on Thu Jun 05, 2008 6:13 am

what about 3 man sling shots????
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Re: Antietam Event Rules/Format Thread

Postby Dagger on Thu Jun 05, 2008 12:03 pm

how fast do they come out sling shots
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Re: Antietam Event Rules/Format Thread

Postby promaster on roids on Thu Jun 05, 2008 6:28 pm

120-140 i think?!?!?
My Paintball Team Has A Car Problem

I Don't have Anger Management Problems...I Have Stupid People Management Problems...

Screaming from across a parking lot "HAY...YOUR JOEY....FROM COMMAND POST"...LOL

I played GOD.......And WON!!!!!

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Re: Antietam Event Rules/Format Thread

Postby automager8 on Thu Jun 05, 2008 10:55 pm

what about a pvc air cannon that we run from a emergency tire pump? 100 paintball grape shot. Only problem is it dented in the fender of a truck when we shot it from 20 feet. Maybe too much paint. Usually run it around 120 psi
five reasons to go out with a paintballer:
1. We know how to work any position front,back, and all in between
2. We are good at moving our fingers extremely fast in small places
3. We clean our barrels often
4. We like to push hard, but not so hard we get hit
5. We always wear protection
http://www.myspace.com/quadendo
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Re: Antietam Event Rules/Format Thread

Postby vague312 on Thu Jun 05, 2008 11:38 pm

i dont think i will allow ordinance for this one. Things are are going to be kinda tough for both sides when i get done with them. hehehe

update;
i havent posted it yet because it still needs a few visual tweaks but i might have the field map up soon. I need to check the land out a bit more before i can commit to the field design i have in mind. with any luck we should begin field work on bloody lane soon. Ill post up under the field work section when i have a better visual.
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What is the difference between genius and stupidity? Genius has limits. - Albert Einstein.
My Drinking team has a Paintball problem
hehehe PUMP!!!!!!!!
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Re: Antietam Event Rules/Format Thread

Postby Guardian on Fri Jun 13, 2008 3:19 pm

Woot! Time to get the Gatling gun up and running.
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